SKU: 4265928351

D&D Keys From The Golden Vault (ALT Cover)

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Description

D&D Keys From The Golden Vault (ALT Cover)PULL OFF THE HEISTS OF A LIFETIME Some jobs require more than simply wielding a sword or slinging a spell. Whether its procuring a well guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignmentspursuing fabulous treasures and stopping dire

PULL OFF THE HEISTS OF A LIFETIME

Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.

Keys from the Golden Vault™ is a collection of 13 short, standalone DUNGEONS & DRAGONS® adventures designed for characters levels 1–11. These adventures can be placed in any setting, and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.

Key Selling Points:

  • Thirteen new stand-alone adventures spanning levels 1 to 11, each focused on a single heist
  • Adventures can be set in any D&D or homebrew world and can be played as standalones or as part of an episodic campaign
  • Introduces the Golden Vault as an in-world organization for which the player characters can work as heist operatives
  • Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
  • Adventures emphasize player choice with each heist having multiple paths toward success
  • Includes advice and detailed information for DMs running nontraditional adventures with high risks and huge rewards
  • For use with the 5th Edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide
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SKU: 4265928351

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I prefer this version over the non-foldable stick, as this one I can fit into my bag and carry it out easily. Great size and has a locking feature to prevent it from folding up when throwing. Highly recommend, my dogs love fetch and it is hard to chew if they get their hands on it.
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If you’ve ever seen these things, the foldable ones are just as good as the standard ones. I just wish when you folded it up there was a way to lock it into that position. When you unfold it to play, you lock it into place with the orange locking slide so it doesn’t fold up on you. But when you’re done playing and fold it up, there’s no way to lock it into that position, it can keep unfolding if you carry it around with you, plus the orange locking slide keeps sliding up and down. It’s not a huge deal, but they could’ve made it better.
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I’ve used Chuckit ball launchers, this one is foldable, great for my back pack when camping with my dog
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As advertised. I have an obsessed 16lb mixed breed dog that has destroyed everything purchased that says indestructible. Until now... These balls really are indestructible. She loves them and plays with 2-3 at a time. Chews on them and still going. They are the size of regular tennis balls. Others are slightly smaller. These are great and bright... Mooky highly recommends.
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