SKU: 85614495204

Archmage Standard Edition

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Description

Archmage Standard EditionA few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all powerful and cohesive force. That was, of course, before

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.

At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.

The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.

The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...

Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.

When the time of reckoning comes, a new Archmage will rule.

Each turn is formed of two phases:

  1. The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents.
  2. Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action.
    • Ending a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered.
    • Ending in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order.
    • Ending with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved).
    • Ending in the Wilderness will let the Mage's followers take more physical control over the area.
    • Ending in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library.

Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.

The game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!

    Players: 1-4
    Age: 14+
    Time: 60-120 Minutes           
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          SKU: 85614495204

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          Daniel
          Battle Creek, US
          ★★★★★ 5
          Last pair lasted 6 years - Round 2!
          Color: Black Leather/Black, Size: 9.5, Color: Black Leather/Black, Size: 9.5
          Last pair lasted 6 years. Super comfortable and perfect for work business attire. Went on walking breaks every day - feels like you’re wearing a good pair of walking shoes.
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          Reviewed in the United States on June 1, 2026
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          Donald Rivera
          Bozeman, US
          ★★★★★ 5
          Comfort with Style
          Color: British Tan/Java, Size: 11
          Very comfortable. Fits well. Very nice design.
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          Reviewed in the United States on April 14, 2026
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          jonathan
          Alexandria, US
          ★★★★★ 4
          Good, but you sacrifice a few things in favor of style
          Color: Black Leather/Black, Size: 10, Color: Black Leather/Black, Size: 10
          It’s much better than other shoes out there, but the design is slightly confusing. The first thing you have to know is that the shoe won’t be mind blowingly soft, but it is around as comfortable as standing on something like vans shoes. The holes on top are both a plus and a minus, when you step in a puddle, your feet get instantly soaked, but just by walking around for a bit, they dry up again. Then these holes reduce the structural integrity of the shoe, so I expect the top to be the first part of the shoe that deteriorates, when usually for all my other shoes, it’s the sole that falls off first. With the holes, you can’t shine them the traditional way, you have to be more careful as you might get goo into the inside fiber. Finally you can’t run in these, they’re larger than your foot which is quite comfortable while just standing or walking, but I’m sure they’ll tear if you don’t watch your footing. If all that is okay with you, You’ll get quite a few compliments on it as you walk around, because these are beautiful and excellent as a dress shoe/loafer hybrid
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          Reviewed in the United States on September 11, 2025
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          Emma
          Alexandria, US
          ★★★★★ 5
          Great gift for any guy!
          Color: Black Leather/Black, Size: 12
          These are one of 2 pairs of work shoes my husband will wear, the other one is the same shoe in brown. He says they’re the comfiest pair of dress shoes he’s ever had and the quality and ease of cleaning is incredible. They’ve lasted him years now so I’d say they’re well worth the money.
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          warren colby
          Whiting, US
          ★★★★★ 5
          Fit like a glove
          Color: Black Leather/Black, Size: 12
          I saw somebody wearing these a couple years ago, and I've been looking for him for a while. I really like them.They're very comfortable
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          Reviewed in the United States on April 30, 2026

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